Valve plans to work with developers to help implement many of them, while others, like with the Steam Controller, will be pioneered and shared by the Steam community itself. Valve’s Pierre-Loup Griffais told IGN that these trackpads are an evolution of the tech they’ve used in both the Steam Controller and the Index Controller, and they can be customized for many different uses here. Underneath the thumbsticks are one of the Steam Deck’s standout features: two precision trackpads, which give you access to mouse-like controls for games that don’t play well with a traditional controller. These, like the rest of the buttons and other inputs, can be fully customized to whatever you like thanks to Steam Input, Valve’s system for making useful custom keybindings available for almost any controller layout. On the back side are four rear buttons – a welcome standard feature for anyone who’s grown accustomed to using “Pro”-style controllers like the Xbox Elite and borderline essential for playing games designed with a keyboard in mind. In an interview with IGN, Valve President Gabe Newell said hitting the Steam Deck’s price point was “painful” but also “critical” to its success.
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